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In the Land of Make Believe

College Student, Tolkien Lover, Comic Addict, History Nerd, Feminist
Please feel free to contact me
Sep 23 '14

(Source: alaynnstone)

Sep 23 '14
"The “skinny bitch” backlash, it’s important to understand, comes from a position of profound privilege. And, yes, I do mean “privilege” in the most classical sense of the word; skinny people materially benefit from social bias against fat people. Recent studies have shown that overweight students, particularly girls, are less likely to be admitted to university. Obese employees are thirty-seven times more likely to report employment discrimination than their “normal weight” colleagues. The vast majority of health care professionals stereotype heavy patients and chalk up any and all health problems to their weight gain, leading to widespread misdiagnosis."
Sep 23 '14

captainarlert:

I don’t believe in love at first sight, but I do know who’s gonna be my favorite character from like, two seconds of screen time. 

Sep 23 '14

We’ve nothing to fear so long as we stick together

(Source: serialcillian)

Sep 23 '14
galactides:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

This goes for way more than just art

galactides:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

This goes for way more than just art

Sep 22 '14

callipygianology:

englishjakes:

rosalind franklin discovered the double helix in dna but her research was stolen by two men before she could properly share the information and now watson and crick are famous for what she spent years studying

Plus she developed ovarian cancer that was most likely caused by radiation from the HUNDREDS of hours spent using x ray crystallography to ascertain the structure. She literally worked herself to death to be a footnote in most genetics textbooks.

Sep 22 '14

r-navy:

-The Prophecy-

I always want to drew this Prophecy since it is so beautiful and sad. I hope that I can understand and present the meaning of the prophecy in someway.

Sep 21 '14

Detective Amy Santiago

(Source: crowderava)

Sep 21 '14
Rilo Kiley - The Good That Won't Come Out (Acoustic) (Live at Fingerprints EP)

the good that won’t come out - rilo kiley

you say I choose sadness
that it never once has chosen me
maybe you’re right

Sep 20 '14

glorfyndel:

#you signed the contract mr baggins

Sep 20 '14
Sep 20 '14
Sep 20 '14
Sep 20 '14

melkorwashere:

lauren-draws-things:

the fact that saruman and the two blue wizards went east and the blues never came back:

Maybe they perished but MAYBE THEY STAYED FOREVER AND EVER WITH THE EASTERLINGS BECAUSE THEY WERE LIKE “FUCK THE MISSION WE LOVE THESE GUYS”

image

Sep 20 '14